Schedule:
SAC
2005 offers the following tutorials on Sunday March 13, 2005.
All
tutorials are half-day long.
9:00AM
- 12:00PM
|
1:00PM
- 4:00PM
|
T1:
Specification and Testing Functional and Nonfunctional Software
Quality
By:
Hans-Ludwig Hausen
Sorry, but this Tutorial has been Canceled.
|
T4:
Building Intelligent Applications Using Ontologies and the
Semantic Web
By:
Tim Finin and Harry Chen
|
T2:
Constraint
Processing
By:
Roman Bartak
|
T5:
Mobile
Multimedia Systems
By:
SR Subramanya
Sorry,
but this
Tutorial has been Canceled.
|
T3:
Designing Software Product Lines with UML
By:
Hassan Gomaa
|
T6:
Designing
Web Based Services with UML
By:
Balbir Barn
Sorry,
but this
Tutorial has been Canceled.
|
Registration Fee:
Registration
fees and deadlines are as follows. You may add Tutorials to your
online registration from the"Additional
Items" tab of your registration record.
Registration
Type
|
Registered
|
Fee
(Half Day)
|
Attendee
- Member |
By
2/6/2005
|
$150
|
Attendee
- Non-Member |
By
2/6/2005
|
$175
|
Attendee
- Member |
After
2/6/2005
|
$175
|
Attendee
- Non-Member |
After
2/6/2005
|
$200
|
Student
Attendee |
Any
Time
|
$50
|
Tutorials Abstracts:
T1:
Specification
and Testing Functional and Nonfunctional Software Quality
- Objectives, Characteristics, Methods, Tools, Products, Processes
-
HHans-Ludwig
Hausen
Fraunhofer German National Engineering Research Society
St Augustin, Germany and VSEK German National Software Competence
Centre
Abstract:
The seminar will cover the principles and the normative quality
characteristics as well as the standardized procedures of information
quality assurance resp. software system quality assurance (comprising
V&V, test, measurement and assessment) for procedural, object-oriented
and agent-based dependable software systems. Attendees will exercise
proven techniques for goal-directed measurement, scaling and assessment
for software certification. Assessment of both the software product
as well as the software process will be discussed with respect to
its relevance for such acceptance assessments.
A standardized process model for measurement, assessment and certification
of dependable software will be used to make the attendees familiar
with this comprehensive assessment procedure and to learn how to
embed it into today's standardized or non-standardized software
processes.
Basic knowledge in mathematics and some knowledge of software methods
and tools is required. Emphasis will be given to selected advanced
topics depending on the needs of participants.
Outline:
The tutorial will cover the methods and principles
of information and software system quality assurance (comprising
test, measurement and assessment) for procedural, object-oriented
or agent-based dependable software systems. Attendees will exercise
proven techniques for goal-directed measurement, scaling and assessment
for software certification. Assessment of both the software product
as well as the software process will be discussed with respect to
its relevance for such acceptance assessments. A standardized process
model for measurement, assessment and certification of dependable
software will be used to make the attendees familiar with this comprehensive
assessment procedure and to learn how to embed it into today's standardized
or non-standardized software processes. Basic knowledge in mathematics
and some knowledge of software methods and tools is required. Emphasis
will be given to selected advanced topics depending on the needs
of participants.
Biographical
sketch of the presenter:
Hans-Ludwig Hausen is a Principal Scientist (Senior Researcher,
Project Manager) at Fraunhofer German National Engineering Research
Society (formerly GMD) and VSEK German National Software Competence
Centre. He has more than 25 years experience as senior project manager,
senior consultant, advisor, principal scientist and lecturer on
computer aided software engineering, software quality assurance,
software process modeling and tailoring on more than two dozen large
software engineering projects for governments and industry. Hausen
holds degrees in Electrical Engineering and Computer Science from
the Technical University of Berlin and is a member of program committees
of IEEE and ACM special interests groups. He is also a contributor
to international standardization bodies, including DIN, ISO and
IEEE, and an expert advisor to Germany, the United States and a
number of European governments.
He is the author or coauthor of more than 113 reviewed papers and
3 books on software engineering environments, software quality and
productivity, and information storage and retrieval. He lectures
at Technical University Berlin, Germany on Information retrieval
Systems and Semantics of programming languages, on Software Engineering
and on Quality Engineering, and at University Skoevde, Sweden on
Software Quality Engineering and on System Design: Formal methods
for Embedded Systems.
=====================================================================
T2:
Constraint
Processing
Roman Barták
Charles University
Faculty of Mathematics and Physics
Praha, Czech Republic
Abstract:
Constraint satisfaction is a technology for declarative description
and solving of combinatorial optimization problems in areas like
planning, scheduling, configuration, validation etc. The basic idea
is to specify the problem declaratively using variables, their possible
values, and constraints restricting allowed combinations of the
values. Then a generic constraint solver is looking for an assignment
of values to the variables satisfying the constraints. The tutorial
describes the technology behind the constraint solvers and it shows
how to use this technology for solving real-life problems.
Outline:
The goal of the tutorial is to introduce constraint
satisfaction technology to a general Computer Science audience.
The main objective is to explain how constraint solvers work and
to show how to use constraints for solving combinatorial optimization
problems.
Introduction
-- Explaining the basic terminology, history, related topics, and
application areas.
Local search techniques
-- A short survey of local search technology for constraint satisfaction
(hill-climbing,
min-conflicts, random walk, tabu search etc.).
Depth-first search techniques
-- A short survey of depth-first search techniques for constraint
satisfaction (chronological backtracking, backjumping, backmarking)
including incomplete search techniques (credit search, iterative
broadening), and discrepancy search. Branching schemes, value and
variable ordering heuristics.
Consistency techniques and constraint propagation
-- Using constraints actively to prune the search space by removing
inconsistencies in advance (arc and path consistency). Introduction
to global constraints as a technique of encoding special algorithms
into the constraint satisfaction scheme including examples of generic
global constraints (all-different) and problemspecific global constraints
(for scheduling).
Problem modeling
-- Several examples of modeling problems using constraints, including
practical
demonstration.
Expected background of the audience: The tutorial only requires
understanding of the basic notions and techniques of computer science.
No prior knowledge of constraint satisfaction is required.
Biographical
sketch of the presenter:
Dr. Roman Barták works as an assistant professor and a researcher
at Charles University, Prague (Czech Republic). He leads the Constraint
& Logic Programming Research Group that is involved in activities
of the ERCIM Working Group on Constraints, PLANET II and CologNet.
In 1999-2003 he led research activities at Visopt BV, a multinational
company located in The Netherlands, Israel, Germany, and the Czech
Republic. He was the main architect of the scheduling engine developed
by this company. His work focuses on techniques of constraint satisfaction
and their application to planning and scheduling. Since 1998 he
is teaching a course on Constraint Programming at Charles University,
he had several tutorials on Constraint Satisfaction at international
conferences (IJCAI 2003, ETAPS 2003, ICAPS 2004) and summer schools
(ESSLLI 2002, NASSLLI 2003) and he is an author of the On-line Guide
to Constraint Programming.
=====================================================================
T3:
Designing
Software Product Lines with UML
Dr. Hassan Gomaa
Department of Information and Software Engineering
George Mason University
Abstract:
This tutorial addresses how to develop object-oriented requirements,
analysis, and design models of software product lines using the
Unified Modeling Language (UML) 2.0 notation. During requirements
modeling, the tutorial covers how to develop kernel, optional, and
alternative use cases for defining the software functional requirements
of the system. The tutorial also describes the feature model for
capturing product line requirements and how it relates to the use
case model. During analysis, the tutorial covers how to develop
static models for defining kernel, optional, and variant classes
and their relationships. It goes on to describe how to create dynamic
models in which interaction models describe the dynamic interaction
between the objects that participate in each kernel, optional, and
alternative use case, and statecharts define the state dependent
aspects of the product line. The tutorial then covers how to develop
component-based software architecture for the product line, in which
the system is structured into component-based software architectures
using the new UML 2.0 notation for structured classes and composite
structure diagrams, which allows components, ports, connectors,
as well as provided and required interfaces to be depicted. The
tutorial gives an overview of the architectural structure patterns
and architectural communication patterns that can be used in designing
component based product lines. The tutorial is illustrated by means
of several examples. The tutorial is based on a new book by the
author, Designing Software Product Lines with UML, which
was published by Addison Wesley in July 2004.
Outline:
Object-Oriented Software Life Cycle for Software Product
Lines; Object-Oriented Requirements Modeling; Object-Oriented Analysis
Modeling, Object-Oriented Design Modeling, Incremental software
construction and integration.
Requirements Modeling for Software Product Lines. The use case modeling
approach for defining functional requirements. Kernel, optional,
and alternative use cases and actors. Modeling variability with
use case parameterization, variation points, and extension points.
Feature Modeling for Software Product Lines. Feature as a reusable
requirement.
Functional, non-functional, and parametric features; Feature dependencies.
Feature sets mutually exclusive, one and only one, one or
more of a set. Modeling features with use cases; relationship between
features and use cases. Feature conditions.
Analysis Modeling for Software Product Lines. Static modeling: objects,
classes, and relationships. Object and class structuring; class
categorization using stereotypes. Kernel, optional, and variant
classes. Modeling commonality/variability with abstract classes
and hotspots. Using inheritance to support variant classes; abstract
classes to model common aspects of a product line class, specialization
to address variations in product line classes. Feature/class dependencies.
Statecharts for Software Product Lines. Kernel, optional and variant
statecharts. Mutually exclusive variant statecharts and co-existing
variant statecharts. Hierarchical statecharts: high-level statechart
to capture generalization of multiple variants. Modeling variability
in statecharts.
Dynamic modeling for Software Product Lines. Developing object interaction
models for kernel, option, and alternative use cases. Developing
collaboration model for different scenarios addressing use case
variability.
Software Architectural Design for Product Lines. Developing the
overall software architecture. Separation of concerns in subsystem
design. Component-based structuring criteria. Structural and communication
patterns for software product line architectures.
Application configuration. Configuring individual members of the
product line from the OO software product line model. Using the
product line feature model to configure the requirements, analysis,
and design models for the application.
Software Product Line Case Studies: Microwave Oven, Distributed
Factory Automation, Electronic Commerce.
Biographical
sketch of the presenter:
Hassan Gomaa is Chair and Full Professor in the Department of Information
and Software Engineering at George Mason University, Fairfax, Virginia.
He received a B.Sc.(Eng.) in Electrical Engineering from University
College, London University, and the Ph.D. in Computer Science from
Imperial College of Science and Technology, London University. He
has over 25 years experience in software engineering, both in industry
and academia, and has published over 125 technical papers and two
textbooks, "Software Design Methods for Concurrent and Real-Time
Systems" and Designing Concurrent, Distributed, and Real-Time
Applications with UML, both published by Addison Wesley. His latest
textbook entitled Designing Software Product Lines with UML
was published by Addison Wesley in July 2004. He has considerable
experience in teaching courses, tutorials, and seminars on software
analysis and design. He has taught several in-depth industrial courses
on software design in North America, Europe, and Japan. He also
consults in both the technical and management aspects of software
engineering. His current research interests include object-oriented
analysis and design for concurrent, real-time, and distributed systems,
software architecture, software product lines, intelligent software
agents, software performance engineering, software engineering environments,
and software process models.
=====================================================================
T4:
Building
Intelligent Applications Using Ontologies and the Semantic Web
Timothy
W. Finin and Harry Lik Chen
Computer Sciences and Electrical Engineering
University of Maryland
Baltimore, USA
Abstract:
This half-day tutorial will provide an overview of
the use of ontologies and semantic web languages in building intelligent
distributed applications. In information systems, ontologies are
explicit formal specifications of a domain's concepts, objects,
and relations. Ontologies provide both a model of information to
be represented and a vocabulary to use in describing it. The semantic
web languages RDF and OWL have been developed and standardized by
the W3C to allow data and knowledge to be shared and reused across
application, enterprise, and community boundaries. While originally
envisioned for use in web based application, they are also well
suited for mobile and pervasive environments. We will describe the
advantages and challenges of using ontologies and the semantic web
languages to model and describe information and knowledge in intelligent
distributed systems of several kinds, including web based applications,
multiagent systems and mobile and pervasive computing environments.
The tutorial will be aimed at researchers and managers with a strong
computer science background. No prior experience with AI, ontologies
or the semantic web will be assumed.
Outline:
1 Introduction - Ontologies
2 Semantic web
3 Semantic web services
4 Uses in intelligent applications
-- several use cases
Break
5 Example ontologies
-- ontologies for modeling space, time, devices, events, ...
6 Ontology engineering
-- the process of developing, sharing and maintaining ontologies
7 Nuts and bolts
-- current software for editing, reasoning, storing, ...
8 Current research topics
9 Conclusions, Q&A
After attending the tutorial, participants will be able to evaluate
the applicability of the concepts and techniques to problems and
applications and will know of some of the open source software tools
that they can used to further explore the technologies.
Biographical
sketch of the presenter:
Tim Finin (http://umbc.edu/~finin/) is a Professor in the Department
of Computer Science and Electrical Engineering at the University
of Maryland, Baltimore County (UMBC). He has over 30 years of experience
in the applications of Artificial Intelligence to problems in information
systems, intelligent interfaces and robotics and is currently working
on the theory and applications of intelligent software agents, the
semantic web, and mobile computing. He holds degrees from MIT and
the University of Illinois. Prior to joining the UMBC, he held positions
at Unisys, the University of Pennsylvania, and the MIT AI Laboratory.
Harry Chen (http://www.cs.umbc.edu/~hchen4/) is a Computer Science
PhD Candidate at the University of Maryland, Baltimore County. Since
the senior year of his undergraduate study, Chen has been involved
in Pervasive Computing and Artificial Intelligence related research.
His Master thesis work on building a software agent architecture
using the Jini technology was presented at the Second Jini Community
Meeting in 1999. In 2000, 2001 and 2002, he participated in the
summer internship program of the HP Labs in Palo Alto, California.
He is awarded PhD research fellowships from the HP Labs in 2001
and 2002. In collaboration with other students and faculty advisors,
he has published more than 20 referred papers and developed more
than 15 prototype systems. His PhD research focuses on developing
a broker centric agent architecture to support pervasive context-aware
systems in smart spaces. Chen is a founding member of the UMBC eBiquity
Research Group, a multi-discipline research group that focuses on
the application of mobile and AI technologies in pervasive computing
environments. He is the creator the eBiquity.ORG web site, an online
community for pervasive computing enthusiasts.
=====================================================================
T5:
Mobile
Multimedia Systems
Dr.
S.R. Subramanya, University of MissouriRolla
Dr. Byung K. Yi, LG Electronics, San Diego
Abstract:
There have been rapid growths in mobile and wireless networks. Although,
at present, these are geared toward voice telephony and traditional
computing, increasing uses of multimedia data (video, mages, audio,
animation, etc.) in a variety of newer and novel applications will
require the transfer of huge amounts of multimedia data over mobile
and wireless networks. Traditional transmission protocols, routing
schemes, data coding schemes, security mechanisms, etc., will not
work well in the mobile and wireless networks setting, and call
for newer schemes to be developed.
This
tutorial is intended to give a good overview of: (a) current mobile
and wireless systems protocols and standards, (b) emerging
standards, (c) nature of multimedia data, coding techniques and
standards, and (d) techniques for multimedia communication over
mobile and wireless networks. It also presents several emerging
multimedia services for mobile networks. It also discusses several
key issues and challenges involved in mobile multimedia systems.
Outline:
This tutorial enables the participant to:
· get a good overview of mobile/wireless networks: protocols
and standards;
· understand several key principles and techniques of multimedia
data coding and standards;
· get an insight into several issues, challenges, and techniques
of mobile multimedia communication systems;
· get an overview of emerging multimedia services on mobile
networks.
1.
Introduction to Mobile/Wireless Networks. Generations of Mobile
networks; Wireless network evolution.
2. Mobile and Wireless System Standards. Mobile systems: GSM, CDMA,
TDMA; Wireless LANs, IEEE 802.11b, WAP (Wireless Application Protocol),
WTP (Wireless Transaction Protocol).
3. Multimedia Technologies and Techniques. Enabling technologies;
Overview of techniques.
4. Image and Video Coding Techniques. JPEG, JPEG-2000; MPEG-1, MPEG-2,
MPEG-4; H.263.
5. Low Bit Rate Video Coding. Requirements, Algorithms, Applications;
6. Scalable Image and Video Coding. Scalability within MPEG-2, MPEG-4;
Wavelet technique, EZW (Embedded Zerotree Wavelet) coding.
7. Multimedia Services on Mobile Networks. Mobile IP, Mobile multimedia
using H.324 family; Multimedia and data over GSM.
Biographical
sketch of the presenter:
Dr. S.R. Subramanya received his doctoral degree in Computer Science
from George Washington University, Washington, D.C. He has been
the recipient of Richard Merwin memorial award at George Washington
University, and the Grant-In-Aid of Research award from Sigma-Xi.
He is currently an Assistant Professor at the University of MissouriRolla.
He has previously worked at ASEA AB in Sweden, and at NOKIA in Finland.
He has been teaching courses and conducting research Multimedia
Systems and Computer Security. He has presented tutorials on Multimedia
Systems and Computer Security at several conferences. He has also
developed course material for distance education on Multimedia Systems
and Computer Security, which have been offered to employees at different
Boeing facilities. He has served as a reviewer, program committee
member, and session chair of several International Conferences and
as a reviewer for several journals.
Dr.
Byung K. Yi received his doctoral degree in Electrical Engineering
from George Washington University, Washington, D.C. He is currently
senior executive vice-president at LG Electronics, San Diego. He
has previously worked at Orbital Sciences Corporation, Fairchild
Space Company, Control Data Corporation, and Naval Research Labs.
He has He has authored several refereed journal and conference papers
in the areas of Communications (Protocol Design, Security, Turbo
Coding). He has several patents awarded and pending. He has served
as a reviewer for several conferences, journals, and NSF grant proposals.
He has served on and has also chaired the working groups of several
standards.
=====================================================================
T6:
Designing
Web Based Services with UML
Balbir
Barn
Abstract:
The application computing model for developing information systems
has evolved from a monolithic standalone style to a component-based
approach and is now shifting to an integrated model where applications
are developed from one or more web-based services coordinated by
a business process. Web Services based application assembly has
many hurdles to overcome before it can be considered a well-tried,
repeatable process for developing large-scale, robust application
systems for every application domain. To add further complexity,
the primary modeling language UML has undergone major revision
and the UML 2.0 has recently been submitted for ratification by
the OMG. This version of UML introduces several new concepts and
provides significant modeling semantics that are especially applicable
to designing web services.This overall context suggests that there
are several pressing needs facing software practitioners at present.
Practitioners need to understand the basis for the move toward Web
Services from Component based development, in order to apply the
lessons learnt to Web Services design. Practitioners also need to
get to grips with UML 2.0 in order to derive benefit from enhanced
modeling semantics so that the design of web services are more precise
and usable.
Outline:
The goal of this tutorial is to ensure that attendees
will understand that a well-defined Web Service is one that has
gone through a rigorous design process using UML that has its origins
in component based design.In order to meet this goal, the following
objectives are stated:
1. Attendees will be taken through a conceptual map tracing the
evolution of Web Services from Component Based Development.
2. Attendees will be introduced to the new modeling features of
UML 2.0 which are relevant to the design of Web Services.
3. Attendees will be provided with the fundamental principles of
a Web Services design method based on UML. Extensive and detailed
examples will be used to illustrate the design method.
The tutorial is organized into 3 parts:
Part I. Three basic questions are answered in this part; What is
a Web Service? How does it differ from related technologies like
Application Service Providers and Components? What are the major
business drivers for organizations to adopt the Web Services development
paradigm? These questions are answered by taking the audience along
a conceptual roadmap tracing the evolution of Web Services from
Component Based Development.
Part II outline a practical model based method and set of techniques
based on UML which will enable the modeling, specification and implementation
of Web Services. The distilled lessons from similar approaches such
as component-based development will be applied. This method will
be enumerated with examples for developing Web Services and developing
applications from Web Services.
Part III provides a conceptual understanding of more complex Web
Services technologies such as application assembly and business
process execution. The section concludes with a discussion on UML
2.0 modeling semantics and their relevance to designing Web Services.
Biographical
sketch of the presenter:
Balbir Barn is Professor of Information Systems at Thames Valley
University. Prior to academia, he was a Principal in the Functional
Architecture Practice at Rubus Limited. A leading European company
that developing E-business solutions. At Rubus, Balbirs primary
responsibility as for the design and specification of new web-based
solutions for e-commerce. Other tasks include the development of
methods and techniques for delivery of e-solutions using Component
Based Development (CBD) technology. Before joining Rubus, Balbir
worked extensively on CBD methods and design of component modeling
toolsets at Sterling Software Inc. Balbirs research interests
are component-based development, and software engineering tools,
methods and environments. Balbir has a B.Sc. in Computer Science
and a Ph.D. in Software Engineering from the University of Bath,
UK. Balbir has presented advanced tutorials at many international
conferences including: International Conference on Software Reuse,
TOOLS conferences and International Conference of Enterprise Information
Systems ICEIS 2004.
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