Copyright ACM, 2000
Adaptive Intelligent Hypermedia
using XML
|
Maria Elena Bonfigli
Dip. Scienze dell'Informazione
Università degli Studi di Bologna
Via Mura A. Zamboni 7
40134 Bologna, Italy
Tel. +39.051.2094880
bonfigli@cs.unibo.it
|
Giorgio Casadei
Dip. Scienze dell'Informazione
Università degli Studi di Bologna
Via Mura A. Zamboni 7
40134 Bologna, Italy
Tel. +39.051.2094507
casadei@cs.unibo.it
|
Paola Salomoni
Dip. Scienze dell'Informazione
Università degli Studi di Bologna
Via Mura A. Zamboni 7
40134 Bologna, Italy
Tel. +39.051.2094880
salomoni@cs.unibo.it
|
ABSTRACT
In this paper we discuss the problems of developing Web-based Adaptive
Hypermedia (AH) for engineering education using Extensible Markup Language
(XML). AH systems are capable of altering the presentation of the content
of the hypermedia on the basis of a dynamic understanding of the individual
user [5]. The user profile can be collected in a user model, while
the knowledge about the domain (the content of the hypermedia) can be represented
in the form of a concept-based domain model. So we have defined
two different markup languages using XML: the former for structuring the
domain model and the latter for describing the student model. These languages
can be easily extended and authored, with the result of obtaining a simple
methodology for data structuring in the field of Web-based educational
AH.
Keywords
adaptive hypermedia, educational hypermedia, intelligent tutoring system,
user modeling.
1. INTRODUCTION
With the rapid advances in WWW interactive technologies, the use of Internet-based
distance learning tools is rapidly growing. Most of these products are
nothing more than a network of static hypermedia pages. In fact the domain
knowledge implicit in traditional Web-based educational hypermedia is well
defined and carefully structured and provides an only learning path optimal
for a generic average student [5]. Otherwise, a Web application, which
is designed with a particular class of users in mind may not suit other
users. Moreover, "static" hypermedia assume that the users can make sensible
decisions about when to use navigation tools, about when to proceed in
the learning process, about when they need an explanation, etc. [3]. This
could be a problem for those users who access the hypermedia through the
Internet and that can’t have a teacher at their disposal.
Adaptivity is the feature of hypertext and hypermedia that allows one
to adapt the contents to the user needs [1]. AHs systems modify the presentation
of the domain knowledge according to the user profile. This mechanism permits
to personalize the Hypermedia in terms of contents and of navigation tools
for each user.
The focus of this paper is on the general architecture and the implementation
issues of a Web-based educational AH. This system has been implemented
by using the functionalities provided by XML in order to stress the separation
of the information content from presentation. The basic idea is to define
a general hypertext structure in order to create pages dynamically using
a structured description of the domain knowledge and a model of the current
user.
2. SYSTEM ARCHITECTURE
The AH system architecture (see Figure 1) consists of [9] three main components:
a student model that represents the student knowledge; a domain model
that contains the domain knowledge information structured in topics and
relationships; a dynamic management module that is responsible for
creating pages dynamically by using the information contained both in the
domain and in the user modules.
Figure 1: System architecture
XML is a meta-language that allows us to create specialized markup languages
for specific purposes [8]. XML is a subset of the more general Standard
Generalized Markup Language (SGML) and represent a "de facto" standard
for developing specialized markup languages. For example, it is possible
to create a tag <TOPIC> (and the closure tag </TOPIC>)
that identifies a particular knowledge element.
For implementing our AH system we have implemented two languages:
-
the Domain Structure Markup Language (DSML) in order to describe the knowledge
general structure,
-
the Student Model Markup Language (SMML) used by the system in order to
describe the student model status.
In particular we have implemented two different Document Type Definitions
(DTDs) that define the fixed structure of the two above mentioned markup
languages. In the following two subsections we will give some examples
of the new tags that we have introduced. Finally in the last subsection
we describe the Dynamic Management Module.
2.1 Domain Knowledge Structure
To be dynamically processed, the domain knowledge has been structured into
topics
and each topic is associated to a page. Each topic is characterized by:
-
a title,
- a set of main keywords, called concepts,
- a set of conditioned relationships,
- a set of explanations,
- a set of possible examples, exercises, etc.
Therefore a link from a page to another one represents a relationship between
the two topics. We have considered six different types of relationships
between topics [9]:
- son/father that is a bi-directional relationship between
a topic and all its sub-topics; for example the topic "array" is a son
of the topic "data structures" (and on the other hand the topic "data structures"
is the father of the topic "array");
- next that is a relationship between a topic and the next topic to
learn;
- contrary that is a bi-directional relationship between a topic and
the "opposite" one. For example the topic "top-down programming" is the
contrary
of the topic "bottom-up programming" and vice-versa;
- example that is a relationship between a topic and an example that
explains it;
- widening that is a relationship between a topic and a study in depth
of it;
- exception that is a relationship between a topic and an exception
or a particular case.
The first relationship (son/father) defines the hierarchical
structure of the knowledge domain. Knowledge is represented as a tree in
which each node identifies a topic and a root topic is defined. The next
relationship represents the sequence of topics suggested by the teacher.
All the other relationships create irregular connections between topics
that transform the original tree-scheme in a graph. The student can navigate
the graph following all the different types of relationships and defining
a personal learning path [9].
Each relationship is associated to a cluster of conditions that
defines which kind of requirements the student needs to follow the link.
If the student model satisfies all the conditions the link is displayed.
The link associated to the son/father relation always appears without requirements.
All the other links can be conditioned, and in particular the teacher links
can have different arriving pages in function of the student model status.
In this way each node is associated to a set of next links, each one
valid under a different set of conditions. The condition scheme is organized
as follows.
Each condition is divided in different condition terms
composed with and and or operators. We have considered that
students are classified in three stereotypes and we have associated to
each argument that needs to be known a stereotype and a certain minimum
knowledge level. So that a condition term can be read as: "if the student
of a level X have got a knowledge level Y on the argument A, then the condition
term is true". By composing condition terms with and/or operators we
can obtain complex didactical requirements.
Figure 2: A simple example of domain knowledge structure
The DTD that describes DSML contains the definition the following tags:
-
<ADAT></ADAT>. is the root of the adaptive hypertext. The
<ADAT>
tag can contain different <TOPIC> tags. By using <ADAT>
attributes the author can also define the TITLE, the AUTHOR
name and other proprieties of the hypermedia.
-
<TOPIC></TOPIC> represents a topic and is identified by
using the attributes TITLE and ID; each
<TOPIC>
can contain different relational tags (<PARENT> and <SUBTOPIC>
described below), different conditioned elements (introduced by using the
<CONDITION>
tag) and different <CONCEPT> tags.
-
<CONDITION></CONDITION> defines the requirement needed to
follow a certain link or to give a certain explanation. Nested
<CONDITION>
tags can be used to realize and between different conditions; an
attribute OR associated to a <CONDITION> tag is used
to realize an or between this condition and the following one. Each
set of nested conditions contains an <EXPLANATION> or a relational
tag.
-
<EXPLANATION></EXPLANATION> contains the real explanation
of the topic. The <EXPLANATION> tag can contain any HTML tags.
This choice lets one use different media to give the explanation to the
student.
-
<CONCEPT></CONCEPT> defines a keyword associated to the
<TOPIC>
tag that contains the <CONCEPT>.
-
<EXAMPLE></EXAMPLE> defines a particular kind of topic that
can be used as an example of a certain <TOPIC>; a <EX-LINK>
relationship links this <TOPIC> to the <EXAMPLE>.
-
<EXERCISE></EXERCISE> defines an exercise. The <EXERCISE>
tag
contains a <TEXT> a <SOLUTION> and an
<HELP>
tag.
The following code fragment represents a simple example of the DSML tags.
<TOPIC>
Topic Title
<CONCEPT> Keyword</CONCEPT>
<CONDITION USER_LEVEL="3">
<EXPLANATION>
...
HTML Explanation description
...
</EXPLANATION>
</CONDITION>
...
</TOPIC>
Three different type of tags are used:
-
<CONCEPT>: that includes the keyword related to the topic.
-
<CONDITION>: this tagindicates
a didactical requirement. In this case there is a very simple condition
based on the student’s knowledge level. Here an expert level (USER_LEVEL=3)
is required. The student model, illustrated in the next section, manages
values of the
USER_LEVEL variable.
-
<EXPLANATION>:
this tag includes the real explanation of the topic. Text between this
tag and its closure can be written in HTML.
Other tags are defined in order to describe relationships between the topics
and in particular:
-
<PARENT> and <SUBTOPIC> are used to represent the
son/father relationship. We have used two tags to describe the relation,
one for each direction.
-
<NEXT> is used to define the next relationship and represents
the path suggested by the teacher; the previous topic is dynamically computed.
-
<WIDENING> defines a widening relationship.
-
<EX-LINK> represents the relationship between a <TOPIC>
and an <EXAMPLE> related to it.
-
<CONTRARY> defines a contrary relationship.
-
<EXCEPTION> represents an exception relationship.
2.2 Student Model
The student model is a structure maintained by the system with the aim
of being able to respond to the individual student's learning style and
deliver customized instruction. There are different ways to approach the
student model problem.
The most commonly used student modeling technique in AH systems is
the overlay model [5]. In this model, the student knowledge is considered
an overlay of the domain knowledge and is frequently represented as a set
of concept/value pairs. For each domain model concept the student model
stores some values that estimate the student knowledge level of this concept.
This model assumes that the student knowledge is a subset of the knowledge
domain described by the teacher and cannot capture different knowledge
conception. In spite of this, the overlay model is commonly used in the
adaptive hypertext field because the content of the adaptive hypertext
itself can be considered as a description of the entire domain knowledge.
This involves that the student can be represented simply overlaying the
hypertext structure.
Other adaptive hypermedia systems use simple stereotype model [5].
Student knowledge is represented as a set of concept/value pairs (as in
overlay model), but the values are not completely independent. The student
can be assigned to one or more class (called stereotypes) and each class
is identified by a fixed set of concept/value pairs.
On the other hand the most part of the Intelligent Tutoring System
[2] are developed using a representation of the student's knowledge based
on student bugs and misconception. The buggy model represent the student's
knowledge in terms of deviations from an expert's knowledge. The system
classifies each student error and then uses this information to predict
the student’s behavior in future situations. The buggy model is really
useful in learning-by-doing systems in which the system needs to monitor
a student activity (as for example, exercises solving procedure).
To implement the student model we have used a mix of the overlay model
and of the stereotype model.
The overlay model has been implemented associating to each topic a
value that weights the level of the student knowledge of that topic. This
evaluation is given measuring the time spent reading the topic and the
number of visits. Each time the student requests a page, the associated
value is updated.
We have also classified possible students into three different stereotypes:
expert user, medium-level user and beginner user. This evaluation refers
to all the arguments of the domain model and is a general assessment of
the student ability. We have used a scheme based on three stereotypes referring
to different system described in well-known literature [7, 5]. Anyway our
system can recognize each set of integer values as a stereotype scheme.
The student model is realized using two DTDs: the former defines a
structure that contains the user's logins and the related passwords, the
latter defines the structure for the SMML in order to describe the personal
student model file. The DTD that describes SMML contains the definition
of the following tags:
-
<MODEL></MODEL> defines all the visited topics described
by using different <VISIT> tags and a <LEVEL> tag.
-
<VISIT> is used to represent a visited topic; the argument
is specified using the TOPIC attribute.
-
<LEVEL> </LEVEL> and <LEVELT> </LEVELT> define
respectively the general level of the student knowledge using the DEGREE
attribute and the level of knowledge specific of the topic.
-
<LAST> defines the last visited topic.
-
<NUMVISIT> </NUMVISIT> defines the number of times that
the student has visited this topic page
A simple example of student model is the following:
<MODEL>
<LAST topic="1">
<LEVEL degree="0">
<VISIT topic="1">
<LEVELT>0</LEVELT>
<NUMVISIT>1</NUMVISIT>
</VISIT>
</MODEL>
The example shows the student model of a beginner level user (LEVEL
DEGREE=0). In the <MODEL> structure there is only one
VISIT
tag meaning that the student has just run the hypermedia and has visited
only the first page identified by the topic="1".The
LAST
visited topic is obviously the number "1". The example shows the student
model of a beginner level user (LEVEL degree="0").
The nested tags <LEVELT> and <NUMVISIT>
identify respectively the level of knowledge of the topic and that the
student visits this topic page for the first time.
It is worth to note that the student models are automatically created
and managed by the system so that the SMML is used only by the system to
store relevant information.
2.3 Dynamic Management Module
The Dynamic Management Module (DMM) creates the pages of adaptive hypermedia
on the basis of the Knowledge Domain Model and the Student Model.
The general architecture of DMM consists of four main components: the
User Action Management Module(UAMM), the Adaptivity Management Module (AMM),
the Domain Model Management Module(DMMM) and the User Model Management
Module (UMMM) [9].
In particular:
-
The UAMM interprets the student's behaviors sending information to the
other modules (e.g. possible changes to Student model status to
the UMMM; student's request of a page to the AMM).
-
The DMMM retrieves topics from the knowledge domain model
on the
basis of the student's requests and interactions.
-
The UMMM updates the student model sending the related information to the
other modules.
-
The AMM adapts the presentation of the domain knowledge to the user; creating
hypermedia pages dynamically. In particular each time a condition is found,
the AMM asks the UMMM the Student Module status in order to solve the condition
and create the new page on the basis of the topics already known by the
student (provided by the DMMM) and of his knowledge level.
3. IMPLEMENTATION ISSUES AND FUTURE WORKS
We have described the developing of two new markup languages that allow
us to describe complex knowledge structures. It's worth to note that the
system is designed in order to realize adaptive educational hypermedia,
but it can be used for every kind of adaptive hypermedia thanks to the
flexibility of the used structures.
Our AH system has been implemented using a client-server scheme based
on HTTP. The server application that automatically produces personalized
XML pages has been described in the previous sections. The client is a
common used browser, Microsoftã Internet
Explorerã that can evaluate and display
XML pages. Before starting the navigation in the AH system, the user has
to identify himself with a username and a password. The server uses this
information to store the appropriate student model (or to create a new
student model for a new user). Then, each time the student asks for a new
page, the browser asks for it to the server side application that compute
the content of the page dynamically on the basis of the student model.
A Java applet, which communicates to the server application all the events
generated by the browser, updates the student model status.
We are currently testing an AH system on programming, created with
XML dynamic support, that is developed for a University undergraduate program
course. This test has underlined different aspects of the system that need
to be improved
Figure 3: A snapshot of the Web-based educational AH on programming
In particular we are working in order to improve the student model and
the user interface.
We are working on the student model to insert:
-
an entry test in order to evaluate the initial level of knowledge of the
student. This feature can improve the value of the DEGREE
attribute
to the LEVEL tag that implements the stereotype
student model.
-
A set of tests related to each main topic in order to modify the LEVEL
tag associated to each topic. This feature can improve the overlay student
model.
Evaluation tests can be closed answer tests, exercises that need to be
solved, every different type of evaluation procedure that can give back
an integer evaluation. The solving procedure associated to the exercises
of the evaluation test can be monitored using every type of user model.
In particular we are working on a Web-based educational AH system on Computer
Architecture in which a set of exercises are based on the buggy model.
Moreover we are working on new user interface features to improve the
navigation tools in the AH system [4]. In particular we are implementing
an orientation map, that gives to the student a global idea of the domain
knowledge organizing topics as already known and not yet.
Further works will consider the implementation of an authoring tool
that will allow teachers to structure the domain knowledge without introducing
DSML tags directly. This tool should be a WYSYWIG editor for developing
AH courseware.
BIBLIOGRAPHY
-
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-
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de La Passardiere B., Dufresne A., 1992, "Adaptive navigational tools for
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Wenger E., 1987, Artificial Intelligence and Tutoring Systems, Morgan Kaufmann
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W3 Recommendation, "Extensible Markup Language (XML)",http://www.w3.org/XML/,
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E. Bonfigli M.E., Casadei G., Salomoni P., ``Adaptive Intelligent Hypermedia
in Engineering Education'', Proc. of 2000 ICSEE/Western MultiConference
on Computer Simulation (ICSEE/WMC'2000), accepted for publication, San
Diego (USA), January 2000.
BIOGRAPHIES
Maria Elena Bonfigli is Ph.D. student in "History and Computing"
at University of Bologna, Italy. Her research interests include: Distributed
Multimedia Systems, teaching/learning Environments, 3D Web Interface Design
and Virtual Reality applied to Cultural Heritage.
Giorgio Casadei is full Professor of Information processing Systems
and is currently the Department Chairman of the Computer Science Department,
University of Bologna – Italy. He is also Member of the Scientific Council
of Interdepartmental Center for Educational Research – Bologna University.
Research area is the integration of information technology in education.
Paola Salomoni is currently an Assistant Professor of Computer
Science at the Department of Computer Science of the University of Bologna.
Her research interests include: Distributed Multimedia Systems, teaching/learning
Environments and Integration of services in Computer Networks and Systems.
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